BIG Changes in the Mapping World + 5 new maps
Hey guys,
Revolutionary changes in the world of kz_ and custom maps:
Kreedz.com is online again (with a brand new design) and will now be the official Map Check and Submission site again! If you would like a map released into the community, custom or kz_, please submit your map there. We are working in coordination with Kreedz.com as well as with other communities to move the map checking staff back to where it all began. A few changes have been made, one of the biggest being the members of the map check team. The team has grown considerably and currently includes the following people:
The Admins:
Mappers:
Kreedz
angie
Moxx
radon
FragMcCracken
FragGyver
Tommy
NoEx
Chrizzy
rinkon
Jumpers:
elITe
omilo
Simplicity
suPa
Onefyasko
brian
faker
Z0ck3rOO7
FuzZerd
Sublime
Psychodogg
The Kreedz.com forums are also active and back up! You can find all the information you need to know about the Map Submission Process in there. Another addition to the forum is a section called Map Submission Information. In the Information section you will see something called “Map Status”. In there you can check the status of your map with the admins. We will let you know what thread it’s in and the number of admins who have commented on your map. We also would like to remind mappers that we are still actively involved in helping people through the #mappers channel on Quakenet IRC. Don’t be shy to send one of the admins a message asking for help.
Just to be clear the map submissions are going back to the way they were before – you will submit your map in a format as best as you could do on your own and the map team will help you from there. We will give you as much constructive feedback as we possibly can and provide you with all the resources we have available to us. We really want to raise the standard of future maps so we’re going to expect a lot more out of everyone in the future with regard to maps.
All the maps that are accepted at Kreedz.com will be automatically added to the Xtreme-Jumps for the demo section. For players who want to make world records don’t worry this won’t affect you guys at all. Xtreme-jumps will still be adding the maps released at Kreedz.com by the mappers and adding them to the demo section the day they're released.
Well that’s NOT ALL! We also have 5 new risk maps as promised. This time we have some new 2man maps as well:
risk_inertia by TommyJ
risk_crashed by angie
risk_factory by angie & Moxx
risk_2man_botanika by angie
risk_2man_vendetta by angie & NoEx
Check the extended newspost for more information about the new maps.
The first map is a brought to you by TommyJ called risk_inertia. The map has a lot of new unique and super fun jumps. It’s feels a lot like a training style map where you run from start to finish trying to complete each section to move onto the next one. If you love Tommy’s maps as much as I do you will be really impressed by this one.
The next map is a new 2man map called risk_2man_vendetta and was made by angie and NoEx. The map is rated average and requires that you turn off any server mods you’re running (semiclip and godmode). This map requires a lot more cooperation on behalf of the two players involved placing you in a lot of situations where you must push buttons together. NoEx did a great job designing a lot of original entity based ideas in a room where the floor drops beneath you and you’re frantically racing with your partner to get through the section before a laser zaps you dead. Good luck on this one guys and make sure you read all the signs.
The third map being released is risk_2man_botanika by angie. The map is very short and quite easy so it should be playable for everyone. The theme of the map is somewhat like a factory housing plants. If you work well with your partner you guys should be able to fly through this one pretty quick. You don’t need to turn off any mods to play this map.
The next map being released is risk_crashed by angie. You’ve crashed your spaceship on a strange planet with an orange sky and now you’re trapped. You’ve got to use the planets strange gravity devices to get yourself back home. There are a lot of unique jumps that brian helped me test in this map. Overall the map is quite easy and there’s a lot of flying through the sky. For those super jumpers out there have a try at the 250 unit high jump. I’d be impressed to see someone do it!
The last map being released is risk_factory by angie and jumps by Moxx. The map is kind of an old strange warehouse/factory with a lot of crazy jumps including nails and giant magnets. Moxx likes to call the nails spikes but I think you will all agree they look more like nails than spikes!
We really hope you guys enjoy the new maps and enjoy the changes in the map submission process. Big love and a super hug from Kreedz, Angie, Moxx and the rest of the admins on the map team!
______________________________________________________________________________
说说大概意思
Kreedz.com进行了大改版,增加了不少管理员:
管理员列表:
Mappers:
Kreedz
angie
Moxx
radon
FragMcCracken
FragGyver
Tommy
NoEx
Chrizzy
rinkon
Jumpers:
elITe
omilo
Simplicity
suPa
Onefyasko
brian
faker
Z0ck3rOO7
FuzZerd
Sublime
Psychodogg
&
5张新risk冒险系列地图
risk_inertia by TommyJ
risk_crashed by angie
risk_factory by angie & Moxx
risk_2man_botanika by angie
risk_2man_vendetta by angie & NoEx
这是对每张地图的介绍,我不翻译了,你自己玩玩就知道了
The first map is a brought to you by TommyJ called risk_inertia. The map has a lot of new unique and super fun jumps. It’s feels a lot like a training style map where you run from start to finish trying to complete each section to move onto the next one. If you love Tommy’s maps as much as I do you will be really impressed by this one.
The next map is a new 2man map called risk_2man_vendetta and was made by angie and NoEx. The map is rated average and requires that you turn off any server mods you’re running (semiclip and godmode). This map requires a lot more cooperation on behalf of the two players involved placing you in a lot of situations where you must push buttons together. NoEx did a great job designing a lot of original entity based ideas in a room where the floor drops beneath you and you’re frantically racing with your partner to get through the section before a laser zaps you dead. Good luck on this one guys and make sure you read all the signs.
The third map being released is risk_2man_botanika by angie. The map is very short and quite easy so it should be playable for everyone. The theme of the map is somewhat like a factory housing plants. If you work well with your partner you guys should be able to fly through this one pretty quick. You don’t need to turn off any mods to play this map.
The next map being released is risk_crashed by angie. You’ve crashed your spaceship on a strange planet with an orange sky and now you’re trapped. You’ve got to use the planets strange gravity devices to get yourself back home. There are a lot of unique jumps that brian helped me test in this map. Overall the map is quite easy and there’s a lot of flying through the sky. For those super jumpers out there have a try at the 250 unit high jump. I’d be impressed to see someone do it!
The last map being released is risk_factory by angie and jumps by Moxx. The map is kind of an old strange warehouse/factory with a lot of crazy jumps including nails and giant magnets. Moxx likes to call the nails spikes but I think you will all agree they look more like nails than spikes!
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